The Following comes out of the AFS Field Guide that came with the Limited Collector's Edition of Tabula Rasa. Of course if you see anything wrong with the following specs you can correct them. I will only post the Class restrictions, range, damage and fectiveness of the weapons, if any1 else wants to add stuff like crit rate they are most welcome to. I will eventually make more posts on enemies you encounter in the wild, and armor specs.
Pistols:
Class Restrictions- None
Range- Any (under 20 meters for maximum effect)
Damage- Moderate
Effectiveness- Useful for single targets, especially ones with low health and those that attack in waves
Rifles:
Class Restrictions- None
Range- Any (40-60 meters for maximum effect)
Damage- Medium
Effectiveness- Moderate sniping weapon
Shotguns:
Class Restrictions- None
Range- Under 20 meters, area-of-effect (AoE)
Damage- High
Effectiveness- Very high for clustered enemies
Machine Guns:
Class Restrictions- Soldiers
Range- Close to 20 meters (for ideal damage)
Damage- High
Effectiveness- Strong against very heavy targets, but costly in ammunition
Leech Gun:
Class Restrictions- Specialist
Range- Long
Damage- Medium
Effectiveness- Damage targets while healing user. Useful when wounded.
Rocket Launchers:
Class Restrictions- Commandos
Range- 60 Meters
Damage- Enormous
Effectiveness- Very high against groups or high-survivability single targets
Grenade/RPG Launchers:
Class Restrictions- Commandos
Range- 40 meters
Damage- Very high
Effectiveness- Very high for area-of-effect (AoE) combat against enemy clusters
Net Guns:
Class Restrictions- Rangers
Range- 40 meters
Damage- High
Effectiveness- Dependable for stopping single targets, especially enemies that rely on melee damage
Polarity Guns:
Class Restrictions- Sappers
Range- 40 meters
Damage- High
Effectiveness- Difficult to master and somewhat costly, but can deliver substantial damage under ideal conditions
Injection Guns:
Class Restrictions- Biotechnicians
Range- 20 meters
Damage- Low
Effectiveness- Bypasses enemy armor, deadly against many biological targets
Propellant Guns:
Class Restrictions- Grenadiers
Range- 20-meter cone effect
Damage- Extreme
Effectiveness- Almost unsurpassed for clearing groups of enemies at close range
Staffs:
Class Restrictions- Guardians
Range- Melee or 20 meters
Damage- Moderate
Effectiveness- Adequate for killing single targets
Torqueshell Guns (Pistol and Rifle)
Class Restrictions- Sniper
Range- Pistol: 30 meters, Rifle: 70 meters
Damage- Low
Effectiveness- Pistol: Effective for medium-range combat against single foes, Rifle: Effective for long-range combat against single foes
Blades:
Class Restrictions- Spies
Range- Melee
Damage- High
Effectiveness When trained properly, delivers catastrophic damage against individual targets
I hope after reading this you have found it very informative.
-Zidale