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  Misfit Mercenaries Forum  Guides, Mission...  Guides, Maps, a...  Weapons Specs (in-game.. of course)
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New Post 11/20/2007 4:39 PM
  zidale
44 posts
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Weapons Specs (in-game.. of course) 

The Following comes out of the AFS Field Guide that came with the Limited Collector's Edition of Tabula Rasa. Of course if you see anything wrong with the following specs you can correct them. I will only post the Class restrictions, range, damage and fectiveness of the weapons, if any1 else wants to add stuff like crit rate they are most welcome to. I will eventually make more posts on enemies you encounter in the wild, and armor specs.

 

Pistols:

Class Restrictions- None

Range- Any (under 20 meters for maximum effect)

Damage- Moderate

Effectiveness- Useful for single targets, especially ones with low health and those that attack in waves

 

Rifles:

Class Restrictions- None

Range- Any (40-60 meters for maximum effect)

Damage- Medium

Effectiveness- Moderate sniping weapon

 

Shotguns:

Class Restrictions- None

Range- Under 20 meters, area-of-effect (AoE)

Damage- High

Effectiveness- Very high for clustered enemies

 

Machine Guns:

Class Restrictions- Soldiers

Range- Close to 20 meters (for ideal damage)

Damage-  High

Effectiveness- Strong against very heavy targets, but costly in ammunition

 

Leech Gun:

Class Restrictions- Specialist

Range- Long

Damage- Medium

Effectiveness- Damage targets while healing user. Useful when wounded.

 

Rocket Launchers:

Class Restrictions- Commandos

Range- 60 Meters

Damage- Enormous

Effectiveness- Very high against groups or high-survivability single targets

 

Grenade/RPG Launchers:

Class Restrictions- Commandos

Range- 40 meters

Damage- Very high

Effectiveness- Very high for area-of-effect (AoE) combat against enemy clusters

 

Net Guns:

Class Restrictions- Rangers

Range- 40 meters

Damage- High

Effectiveness- Dependable for stopping single targets, especially enemies that rely on melee damage

 

Polarity Guns:

Class Restrictions- Sappers

Range- 40 meters

Damage- High

Effectiveness- Difficult to master and somewhat costly, but can deliver substantial damage under ideal conditions

 

Injection Guns:

Class Restrictions- Biotechnicians

Range- 20 meters

Damage- Low

Effectiveness- Bypasses enemy armor, deadly against many biological targets

 

Propellant Guns:

Class Restrictions- Grenadiers

Range- 20-meter cone effect

Damage- Extreme

Effectiveness- Almost unsurpassed for clearing groups of enemies at close range

 

Staffs:

Class Restrictions- Guardians

Range- Melee or 20 meters

Damage- Moderate

Effectiveness- Adequate for killing single targets

 

Torqueshell Guns (Pistol and Rifle)

Class Restrictions- Sniper

Range- Pistol: 30 meters, Rifle: 70 meters

Damage- Low

Effectiveness- Pistol: Effective for medium-range combat against single foes, Rifle: Effective for long-range combat against single foes

 

Blades:

Class Restrictions- Spies

Range- Melee

Damage- High

Effectiveness When trained properly, delivers catastrophic damage against individual targets

 

 

I hope after reading this you have found it very informative.

 

-Zidale


Life is crazy.... just gotta deal with it =D
 
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